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Chapter 3 -
The Civics Chapter

How can we reach our students in meaningful ways to expand their understanding of the challenges and opportunities of both civics and citizenship?

-Bring History & Civics to Life

Resources & Links

iCivics

iCivics provides engaging educational online games with accompanying lesson plans and resources to promote civic education and active  citizenship. Check out their vast offerings.

Cyberwise

Cyberwise provides resources to help educators, administrators, and parents integrate Digital Citizenship into their classrooms, after school programs, and homes.

The Living Room Candidate

The Living Room Candidate hosts a
collection more than 300 commercials from every US presidential election
since 1952.

17 Sustainable Development Goals

Check out the 17 Sustainable Development Goals (SDGs), adopted by the United Nations to urge all countries to work together to end poverty, protect the planet, and ensure peace and prosperity for all by 2030, and consider how you can introduce them into your classroom.

Classroom Norms

Read this short article by Todd Filey for Edutopia on "The Science Behind Classroom Norming."

Reagan Presidential Foundation

The Reagan Presidential Foundation and Institute has developed a curriculum that focuses on civics
and citizenship through the use of primary source materials.

Philosophical Chairs

Watch this short PowToon video on YouTube that reviews the steps for Philosophical Chairs.

Digital Citizenship in Action

Dr. Kristen Mattson's book provides guidance and practical ways for building community through DigCit!

Composer Education

Offers thousands of curated resources on a wide range of topics, including civic learning, social justice, social emotional learning, and global competencies.

Try One New Thing Challenge

#TryOneNewThingChallenge

Get your students excited about civics by introducing them to an iCivics game. Some of our favorites include "Do I have a Right" and "Win the White House." Have fun while learning! (Hint: there are ready-made lesson plans that can be accessed to accompany the games as well!)

#TryOneNewThingChallenge Background 

In order to help guide you on this journey, we have provided* easy-to-implement ideas that can have a lasting impact on your classroom. You don't have to do everything, just try one new thing. Tag us on Twitter @BringHistoryToLife using the hashtag #TryOneNewThingChallenge. We'd love to connect and celebrate with you!

*Easy-to-implement ideas provided throughout our site,  Jump Start guide, and book: Bring History and Civics to Life, Lessons and Strategies to Cultivate Informed, Empathetic Citizens

ISTE Standards

1.7 Global Collaborator: Students use digital tools to broaden their perspectives and enrich their learning by collaborating with others and working effectively in teams locally and globally.

1.7a: Students use digital tools to connect with learners from a variety of backgrounds and cultures, engaging with them in ways that broaden mutual understanding and learning.

1.7b: Students use collaborative technologies to work with others, including peers, experts or community members, to examine issues and problems from multiple viewpoints.

1.7d: Students explore local and global issues and use collaborative technologies to work with others to investigate solutions.

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